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Bloodborne two weeks away from release, suite of cooperative, player vs player, asynchronous features, notes

byCustoms Today Report
13/03/2015
in Uncategorized
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TOKYO: The PS4 exclusive from Sony Japan Studios and From Software builds on the legacy of Dark Souls, rebuilding its notoriously punishing combat around faster reactions and shotgun-blast parries. And make no mistake – Dark Souls had some horrifying elements, but Bloodborne is a horror game.

Bloodborne, the highly anticipated upcoming role-playing game from Demon’s Souls creator From Software, has gone gold. That means development on the PlayStation 4 title is finished and all that’s left is for it to head to factories for mass-production or to the PlayStation Store.

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Player versus player sessions can be initiated in specific areas where a “bell-ringer woman” is present or by summoning her. Player versus player action isn’t too different from Bloodborne‘s predecessors.

Asynchronous play, similarly, remains unchanged. Players can leave notes for each other, see recordings of each others’ untimely demises, and catch glimpses of ghosts of other players.

The ability to password cooperative play is huge and addresses one of the biggest complaints from fans of the previous iterations on the formula. It remains to be seen how some of the other pros and cons we’ve come to expect are handled. Soul Memory was one of the big additions to Dark Souls 2 intended to keep players playing with people of similar levels of experience, but it mostly just kept friends from helping each other out. The passwording function suggests that sort of thing is out the window this time.

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