TOKYO: On the topic of Dragon’s Dogma Online, Ono says that Capcom will begin service starting with Japan, as it’s where most people currently support the company at the moment. As for the market outside Japan, including other Asian countries, he says that it’s a trial-and-error process at the moment, but that certainly doesn’t mean the game be won’t released outside Japan.
Meanwhile, Sugiura adds that there are currently over 10 unpublished games in development, and that the company is taking its time with them. Following that, the two discuss two of the titles that are expected to release this year.
“Firstly, we have Dragon’s Dogma Online,” says Ono. “As for deep down, we’re quietly working on it, so please wait a little longer. We might be able to show off something big sometime this year.”
Sugiura adds, “deep down is a title that will take on challenges for the next 15 years, so we can’t release it in its current graphical state and say that it’s at its best. This might sound extreme, but the productivity required [to make the game] takes about five to six times more effort than Monster Hunter Frontier G.”
Finally, the two touch upon the subject of Breath of Fire 6, which is an online web-based game for browsers and smartphones.
“We’re currently making it so that it can please the older fans and those who’ve yet to try the game,” says Ono.
“I believe that 2015 will be the year that Capcom will release the most online games ever,” says Sugiura.
We’d like to take this opportunity to thank the community one more time. We love the two way dialogue we’ve established. And now that you’ve driven millions of miles in Hotwire, you’ve stolen billions of dollars in Heist, and you’ve continued to show mad love for Conquest, we can’t wait until you get a chance to play the whole package. We have seven multiplayer modes, nine diverse maps and a full single player campaign that’s like nothing Battlefield has ever seen before.
In 1998, Nintendo of America’s internal team, Nintendo Software Technology developed a pitch to lock down exclusive access to the Harry Potter rights. Had it been successful, Nintendo would have secured the rights to produce all adaptations of the book series for the indefinite future in video game form; potentially preventing the eventual movie adaptations from being created altogether.







