SYDNEY: All new version of Metal Gear Solid V: The Pantom Pain is rumored to be unveiled in September 1, 2015. A new trailer of the games has also been released. The trailer starts with the players team choosing from a number of gear loadouts, using the game’s menu navigation interface; the iDROID. Peeler states that strategic teamwork is the core concept behind “MGO.” To that end, each player is able to use items that assist teammates, like TAG grenades and binoculars that marks enemy combatants through walls.
The company also announced that the PC version of “MGS5” would be available two weeks later, on Sept 15. In addition, the publisher released details of Japan-only limited edition PS4, two special editions and a dev-commentary trailer for “Metal Gear Online.”
What matters most in this process, anyway, is the degree of freedom for the gamer: Kojima has stated that The Phantom Pain is sort of a dream come true because he already wanted to deliver a true open world experience in the first Metal Gear Solid, offering different approaches to a mission or an area to be infiltrated. So every choice he takes from today to the release date will be preserving the work done so far on the open areas of the game, on how those are connected each to another, more than the “simple” storyline that has now been finalized
There are two more interesting details: the first regards the weapon system. Kojima said that Metal Gear Solid V: The Phantom Pain’s weapon system is “deep and detailed”, but that this wasn’t the result of his own will. Yoji Shinkawa was in fact keen to create believable weapons, so he put a great effort on offering many options both on design that on the practical use of them. The game designer himself wasn’t “personally” interested to weapons, and this could be a clue we should not underestimate.
The second detail is about the PC version of Metal Gear Solid V: The Phantom Pain. It is in fact slated two weeks later than Xbox 360, Xbox One, PlayStation 3 and PlayStation 4 just because of “hardware compatibility”: Kojima and his team wanted the game to be perfect on every machine from the day one, and this lead to some more work on the personal computer edition.






