WASHINGTON: Halo: Spartan Assault, the new entrant will put you inside an ONI simulation set during the Halo 2 period, on New Mombasa in 2552 in particular. You, of course, step into the shoes of a Spartan soldier who has to deal with the enemies over 30 levels. Just as you might imagine, the game is fully optimized for mobile devices; the game also arrives with updated graphics and tons of new content, like new weapons, vehicles to drive and shoot the baddies with, as well as a host of new abilities.
In terms of story line, Halo: Spartan Strike takes place during the events of Halo 2. In contrast, its predecessor, Halo: Spartan Assault, was situated just before the events of Halo 4. You take the role of a Spartan supersoldier, navigating through cities and jungles either on foot or on vehicles, shooting almost everything in sight, but from the benefit of an all-seeing top-down angle.
The game has been carefully designed for touch devices, with revamped touch controls for easier gameplay. But even if it has mobile in mind, the graphics of the game are just as vivid and luscious. The game’s soundtrack is the masterpiece of award-winning composer Tom Salta, whose name has also been lent to other Halo titles, including Sprartan Assault and Combat Evolved Anniversary.
Halo: Spartan Strike carries a price tag of $5.99 on the Windows Store, both for Windows 8 and Windows Phone 8 and later, iTunes App Store for iPads and iPhones, and on Steam. iOS and Steam platforms also get a special Spartan Bundle that covers both Spartan Assault and Spartan Strike with a discounted total of $9.99. Sadly, no love for Android anywhere here.