Customs Today
  • Home
  • Islamabad
  • Karachi
  • Lahore
  • National
  • Transfers and Postings
  • Chambers & Associations
  • Business
No Result
View All Result
Customs Today
  • Home
  • Islamabad
  • Karachi
  • Lahore
  • National
  • Transfers and Postings
  • Chambers & Associations
  • Business
No Result
View All Result
Customs Today
No Result
View All Result

Nintendo, DeNA jointly to lunch mobile game with day-to-day social interaction to hit Candy Crush saga

bySami Udin
19/03/2015
in Uncategorized
Share on FacebookShare on Twitter

TOKYO: Japanese games firm DeNA believes Nintendo’s first mobile games have the ability to be as big as mobile hit Candy Crush Saga.

The company, which struck a licensing deal with Nintendo earlier in the week, is working on the first official mobile games based on the latter’s big console and handheld brands.

You might also like

Pakistan faces mango export challenges amid Afghanistan border closure, Gulf tensions

13/05/2026

Qatari LNG tanker heads via Strait of Hormuz to Pakistan, shows data

13/05/2026

“The game should attract a huge range of people. We wanted to get a huge audience like Candy Crush like 100 million users. We wanted to create something with that kind of daily active user base,” Shintaro Asako, boss of the DeNA West subsidiary, told VentureBeat.

“For this, I think the solution is not coming out with 10 or 20 games right away. We should pick the right game. We should actually create a Smartphone-specific game that requires day-to-day social interaction. It’s not just porting a Wii U game out to smart phones.”

Neither Nintendo nor DeNA have announced details of which brands they’ll be turning into mobile games, although at their joint press conference announcing the alliance, they said that all Nintendo’s franchises will be “eligible for development and exploration”, while noting that they will not be ports of Wii U or 3DS titles.

Candy Crush Saga is certainly a game to aim at, and not just in terms of its popularity. Players spent $1.33bn on in-app purchases within King’s sweet-swapping mobile puzzler in 2014 alone, according to recent analysis of the company’s financial results by the Guardian.

At the press conference, President Satoru Iwata told journalists of the company’s desire to ensure its mobile games are a safe environment for children in their approach to making money.

 

Related Stories

Pakistan faces mango export challenges amid Afghanistan border closure, Gulf tensions

byCT Report
13/05/2026

ISLAMABAD: Pakistan mango export sector is facing mounting challenges due to geopolitical tensions in Afghanistan and the Middle East, threatening...

Qatari LNG tanker heads via Strait of Hormuz to Pakistan, shows data

byCT Report
13/05/2026

KARACHI: A second Qatari liquefied natural gas tanker is transiting the Strait of Hormuz days after the first such cargo...

RCCI inks MoU with China’s IBI Group to promote industrial cooperation

byCT Report
13/05/2026

RAWALPINDI: The Rawalpindi Chamber of Commerce & Industry (RCCI) signed a Memorandum of Understanding (MoU) with China’s IBI Group during...

Pakistan weighs fertiliser imports from Central Asia amid fears of supply disruptions

byCT Report
13/05/2026

ISLAMABAD: Prime Minister Shehbaz Sharif directed the authorities to ensure timely provision of fertiliser to farmers at all costs and...

Next Post

Duh Tyzz-jiun terms tax cuts a bid to kick-start process for long term salary raises

  • Terms and Conditions
  • Disclaimer

© 2011 Customs Today -World's first newspaper on customs. Customs Today.

No Result
View All Result
  • Transfers and Postings
  • Latest News
  • Karachi
  • Islamabad
  • Lahore
  • National
  • Chambers & Associations
  • Business
  • About Us

© 2011 Customs Today -World's first newspaper on customs. Customs Today.