TORONTO: Screencheating is made fun and easy through our maps and weapons, which are designed to maximise the joy of destroying your enemies,” says Nicholas McDonnell from Samurai Punk on today’s PS Blog. “Maps are colour-coded to break the space into quadrants then using distinct structural elements and smaller landmarks you can triangulate your opponents’ position. Weapons give off trails and visual tells which also reveal your position, so if your enemy misses, you get an easy shot at revenge.”
Based on the old-school split-screen multiplayer tactic of sneaking a peek at your friends section of the screen, Screencheat forces you to do just that to identify where other players are with respect to your location.
Supporting both local and online multiplayer, combat in Screencheat is designed to be fast and furious with a variety of one-hit kill weapons ranging from traditional guns like the blunderbuss or grenade launcher through to unique options such as a hobby horse, a modified car engine that shoots bouncing plasma balls and a teddy bear loaded with explosives. While the game attempts to deliver a serious and complex shooting experience, it is not without its own quirks.
Screencheat comes with a variety of maps which have been designed with the screencheating mechanic in mind – with colour coded areas and landmarks which allow for quick identification of where other players are situated. The trick is to successfully land a shot with your opponent always moving and completely invisible.
When released, the PlayStation 4 version of Screencheat will contain all of the content introduced in the current PC version, as well as upcoming new features in development. These additions include two new maps, a new weapon and support for up to eight players on screen at once in online matches.