Customs Today
  • Home
  • Islamabad
  • Karachi
  • Lahore
  • National
  • Transfers and Postings
  • Chambers & Associations
  • Business
No Result
View All Result
Customs Today
  • Home
  • Islamabad
  • Karachi
  • Lahore
  • National
  • Transfers and Postings
  • Chambers & Associations
  • Business
No Result
View All Result
Customs Today
No Result
View All Result

US video game industry generates $30.4b revenue in 2016

byCT Report
20/01/2017
in Uncategorized
Share on FacebookShare on Twitter

WASHINGTON: The U.S. computer and video game industry generated $30.4 billion in revenue in 2016, according to new data released today by the Entertainment Software Association (ESA) and the NPD Group. This total consumer spend figure includes revenues from all hardware, software, peripherals, and in-game purchases. This is an increase in total consumer spend from reported 2015 sales, which were at $30.2 billion.

“2016 was another enormous year for the interactive entertainment industry,” said Michael D. Gallagher, president and CEO of the ESA, which represents the U.S. video game industry. “The industry’s innovative genius and ability to engage and delight billions of gamers worldwide delivered another record performance. Congratulations to the developers, storytellers, creators, and investors who defined the leaderboard for entertainment.”

You might also like

IFC invests $20m in Novatex to bolster Pakistan’s packaging exports, sustainable production

08/08/2026

Pakistan begins preparing FATF 2027 performance report

08/08/2026

Separately, ESA highlighted that video game software revenue grew 6 percent from the 2015 level. In 2016, video game software revenue, which includes physical packaged goods, mobile games, downloadable content, subscriptions, and other revenue streams, reached $24.5 billion—up from 23.2 billion in 2015.

In 2016, virtual reality systems like the Sony PlayStation VR, Vive, and Oculus Rift reached the mass market to consumer interest. The release of Pokémon Go became a cultural phenomenon on mobile, while the later release of Pokémon Sun and Pokémon Moon on portable gaming devices achieved the highest launch month consumer spend in the history of the franchise, according to NPD. Blockbusters like Battlefield 1, Call of Duty: Infinite Warfare, Madden NFL 17, NBA 2K17 and Tom Clancy’s The Division drove consumer spend on console platforms. Finally, the PC platform was the most diverse and dynamic of all growth platforms, with a record number of titles reaching PC gamers in 2016.

“Growth in entertainment software consumer spend was seen across the mobile, PC, virtual reality, subscription, portable and digital console segments,” said Mat Piscatella, industry analyst, The NPD Group. “Consumers have more options to purchase and enjoy entertainment software than ever before, while developers have more and easier ways of delivering that content. No matter the delivery platform, entertainment software has never been more engaging, diverse or accessible.”

The U.S. video game industry is one of the nation’s fastest growing economic sectors, providing tens of thousands of high-paying jobs to Americans and generating billions of dollars in revenue for communities across the nation.

Related Stories

IFC invests $20m in Novatex to bolster Pakistan’s packaging exports, sustainable production

byCT Report
08/08/2026

ISLAMABAD: The International Finance Corporation (IFC) has announced an investment of up to US$20 million in Pakistan’s leading plastic packaging...

Pakistan begins preparing FATF 2027 performance report

byCT Report
08/08/2026

ISLAMABAD: Preparations for Pakistan’s 2027 Financial Action Task Force (FATF) report have begun, with the Karachi Desk starting to compile...

High powered Chinese business delegation explores bilateral trade & investment avenues at ICCI

byCT Report
08/08/2026

ISLAMABAD: President of the Islamabad Chamber of Commerce and Industry (ICCI), Sardar Tahir Mehmood, has called for taking Pakistan-China economic...

PRA adopts zero-tolerance policy for implementation of E-IMS

byCT Report
08/08/2026

LAHORE: The Punjab Revenue Authority (PRA) has adopted a zero-tolerance policy for province-wide implementation of the Electronic Invoice Monitoring System...

Next Post

3 men charged with smuggling meth

  • Terms and Conditions
  • Disclaimer

© 2011 Customs Today -World's first newspaper on customs. Customs Today.

No Result
View All Result
  • Transfers and Postings
  • Latest News
  • Karachi
  • Islamabad
  • Lahore
  • National
  • Chambers & Associations
  • Business
  • About Us

© 2011 Customs Today -World's first newspaper on customs. Customs Today.